Design Spaces: Transitional Space
Fragments from imaginary dialogues
“What do you mean by design space?”
“This is a beautiful concept I know from Mark Rosewater, the head designer for the (collectible card) game Magic the Gathering.
In the context of the game, this means the possibility space around an element of the game in which you can play as a designer to create new cards. Some elements open up lots of possibilities, others not so many. So the design space can vary in size.
In the context of the Art of (Playful) Living, this means the possibility space around an aspect of your life in which you can play as the Life-Designer/Artist to create functional/beautiful structures.
We could say the work of the designer revolves around discovering and exploring design spaces.
I like to think of discovering design spaces as designer-vision.”
“Can you give an example?”
“Let’s take what I call transitional space. In physical terms, getting from point A to point B.”
“Why did you emphasize the physical aspect?”
“Because the concept can be metaphorically expanded to the non-physical.
When getting from A to B, how do we usually do it?”
“That’s the default action, and the path of least resistance. We do it without thinking about it.
But what if we used the transitional space to maximize movement/training potential?
This is an example of exercising designer-vision. By asking this question, the transitional space between A and B has become a design space.
Movement is food. The more varied the movement, the more nourishing it is. Instead of simply walking from A to B, you can choose to play with different movement possibilities.
You can turn every transitional-space into a creative movement-snack.
In the context of Parkour, by better making use of transitional space you can maximize what I call training density, the amount of training done within a certain time-frame.”