Creativity Games: Making the familiar strange
Fragments from imaginary dialogues
“What’s the game about?”
“It’s a little imagination game I created for myself to practice creativity.
The game is simple.
Pick any object in the environment and say:
This is x
where x must be something imaginatively connected to the object. For every x, visualize it, and make up a little visual story.
There’s a principle of creativity which I call Alternatives – not settling for the first answer that comes to mind, and generating as many alternatives as possible. Viewed as a skill, it’s the capacity to generate large quantities of creative output. That’s the goal of the game.”
“Can you give an example?”
“Sure.
Let’s take this [physical] page I’m writing on. I might say:
This is snow.
This is a magic carpet.
This is a wall.
This is an undead tree.
This is a towel.
This is a slide.
This is a garden.
This is a toy.
This is a raft.
…
Another flavor of the game is generating random alternatives.
It starts the same:
This is x
but now x is this first thing that comes to mind.
This is a chimney.
This is a squirrel.
This is a needle.
…
The goal here is to discover connections between the object and the generated words.”
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